DM Handbook
Game rules, setup, scoring, and teaching notes for On Board DMs. Each reference follows the same structure so the relevant rule is easy to find at the table.
Game directory
| Game | Category | Players covered | Playing time |
|---|---|---|---|
| Parade | Card game · Hand management | 3–6 player reference | About 30 minutes |
| Castle Combo | Card drafting · Tableau building | 2–5 players | About 10–25 minutes |
| Telestrations | Party game · Drawing and guessing | 4–8 player edition | About 30 minutes |
| Skull | Bluffing · Bidding | 3–6 players | About 15–30 minutes |
| The Bloody Inn | Strategy · Hand and resource management | 2–4 player reference | About 45–60 minutes |
Playing times are approximate and exclude the initial explanation. Check each page’s edition scope before using it.
Using a game reference
Start with the overview and objective. Prepare the setup, demonstrate the turn sequence, and explain how the game ends. Before play, review the rules to double-check.
Teaching scripts, practice checklists, and local notes are grouped in the DM tools sidebar. On smaller screens, the tools appear below the reference. Printing includes the reference only.
Illustrated examples
Every game includes a turn-sequence figure and a winning-condition figure. Parade, Castle Combo, and Skull also include worked-example figures. Open a figure at full size when demonstrating it. Diagrams support the written rules; they do not replace the publisher’s rulebook.
Scope
This handbook is an unofficial teaching reference. Use the linked rules for detailed exceptions and check the physical edition before hosting. Keep the HTML files and assets folder together for offline use.